Minecraft Dungeons Fauna Faire Update 1.16.2.0 Patch Notes


Mojang has dropped the Minecraft Dungeons Fauna Faire Update 1.16.2.0 alongside a detailed set of patch notes.

Minecraft has a knack for creating engrossing and successful spin-offs and DLC for their original literal blockbuster, and there’s support for said content in bags.

Minecraft Dungeons is undergoing its third season of content, that means plenty of new content additions alongside bug fixes and balancing. Let’s get into it:

Minecraft Dungeons: Luminous Night | Adventure Pass Trailer

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Minecraft Dungeons: Luminous Night | Adventure Pass Trailer

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Key Changes

Players can team up to take on the new Tower multiplayer mode that features floor variations and the jungle themed mission, Treetop Tangle.

There’s pets, seasonal rewards including new skins too think about too, so plenty to be getting on with. The Minecraft Dungeons Fauna Faire Update 1.16.2.0 is full of weapon, wildlife and enemy balances too, which means this update will deliver the best version of Minecraft Dungeons to date.

Minecraft Dungeons Fauna Faire Update 1.16.2.0 Patch Notes

The following Minecraft Dungeons Fauna Faire Update 1.16.2.0 patch notes have been taken from the official Minecraft help centre website:

Come one, come all to the warmest, friendliest, and mob-densest celebration this side of the Overworld. Fauna Faire is setting up camp, bringing with it both blazing activities and fun festivities – all in the spirit of friendship and camaraderie. Unite with friends and take on new challenges together, such as Tower multiplayer mode featuring additional floor variations, or the unexplored jungle mission, Treetop Tangle. Make new buddies among a plethora of pets in the seasonal reward tracks or embrace the look of your favorite friendly mob with one of the many new skins available. And while you’re at it, don’t forget to strike a deal with the Enchantsmith. Who will you bring to the faire?

Please search for any bugs you find on bugs.mojang.com and let us know what you think at feedback.minecraft.net. We appreciate your continued support in reporting issues! If you’re looking to join a community of like-minded players, hit up the official Minecraft Dungeons Discord server at discord.gg/MinecraftDungeons.

NOTE: This update will appear on Nintendo Switch as 1.16.1.0 and all other platforms as 1.16.2.0

Tower Multiplayer:

The Tower is expanding – both when it comes to the variety of floors you can encounter, and the number of players in a run! Fauna Faire’s new Tower multiplayer mode supports four players and puts bigger focus on team collaboration in order to overcome threats as you ascend to the top.

  • Up to 4 players can join in online multiplayer or up to 4 players in local multiplayer
  • Players have a shared pool of lives during a Tower run
  • Difficulty scales based on the number of players with increased mob health and mob count

There are also improvements to the Tower, whether playing singleplayer or multiplayer:

  • New Tower floors featuring Cacti Canyon, Windswept Peaks, and Broken Citadel
  • New floors have been added to various Towers which add the Ancient Guardian and Tempest Golem!

Treetop Tangle:

Located somewhere deep within the lush forests of the Jungle Island, Treetop Tangle is a new free mission to explore together with like-minded adventurers. Players who come here will have to prepare themselves for a long climb up a giant tree if they want to discover its secrets. The journey will surely be challenging, but possibly also rewarding as the mission is said to contain some previously undiscovered pieces of gear…

Find the mission in the Island Realms on the mission select screen, even if you don’t own the Jungle Awakens DLC.

New gear to find:

  • Totem of Casting
  • Root Rot Armor
  • Black Spot Armor (Unique)

Enchantsmith:

The rumors of a new merchant villager lurking somewhere on the outskirts of the camp were true! The Enchantsmith has arrived just in time for the faire and has set up shop eight o’clock of the Adventure Hub (that’s southwest for all you non-clock navigators).

  • Utilize their craftmanship to re-roll enchantments on your favorite pieces of gear!
  • Each roll on a single piece of gear increases the cost with Gold
  • The Enchantsmith can be unlocked by rescuing the merchant in Highblock Halls

Random Mission:

A new button has been added to the mission select screen that sends players into a random mission, gaining an additional boost in Adventure Points upon completion of the mission. This feature is available for players that have completed Obsidian Pinnacle on Default difficulty.

Seasonal Adventure:

Fauna Faire brings an animal-focused late summer to the camp. This means there will be an abundance of furr-tastic skins, pets, and other mob-themed cosmetic items to add to your closet. Whether you want to embrace your inner chicken or show off your mighty paw-er, there’s something for everyone. And just as with previous seasonal adventures, Fauna Faire offers two reward tracks – one free and one Adventure Pass track.

The active season can be changed in the Adventure Hub so you can still earn rank and rewards from Seasons 1 and 2. Setting the season in the Adventure Hub will make all Adventure Points go toward ranking up in the selected season!

New Achievements:

Discover and unlock 10 new achievements during your adventures!

Changes:

Storage Chest

  • If your inventory is full, any picked up loot will now appear in the Storage Chest and you will be notified with a handy message on-screen
  • Inventory filter options have been added to the Storage Chest screen

Blacksmith

  • Inventory filter options have been added to the Blacksmith screen

Seasonal Adventures

  • When leaving the Adventure Hub after changing seasons, a popup now appears to inform players that any Adventure Points they earn will go towards the last selected season
  • A popup now appears on screen during gameplay when ranking up in a Seasonal Adventure
  • Improved the Adventure Hub interface with new backgrounds for each season and other small interface tweaks

Wretched Wraith Balancing:

  • General
    • Wretched Wraith idle periods are now fixed
    • Wretched Wraith will now move and re-position between attacks
  • Teleporting
    • Teleporting phase has seen a minor speed increase from 1.2s > 1.0s
  • Weakened State
    • Weakened bonus damage dealt reduced from 3.0x > 2.0X
    • Number of times the wraith enters weakened state reduced from every 0.2 iterations of health > 0.5 iterations
    • Wraith will now perform an AoE attack upon exiting the weakened state
  • Ranged Attack
    • Projectile velocity increased for standard ranged attack by 50% (from 1.0 > 1.5)
    • Standard ranged attack now inflicts freezing for 3s
  • Flurry Attack
    • Projectile velocity increased by 20%
  • Standard Melee
    • Standard Melee now inflicts Freezing for 3s
  • Area of Effect
    • AoE attack damage has been increased by 20% from 30 > 36
    • AoE attack knockback has been increased by 50% from 4.0 blocks > 6.0 blocks
    • AoE cooldown reduced from 4s > 3s
  • Summons
    • During the summon phase – the Wretched Wraith can also summon Icy Creepers and Frozen Zombies
    • Mob pick-type is now randomized

Wildfire Balancing:

  • Regeneration in-fire moved to shields
    • Regeneration of health removed in-fire
    • Regeneration in-fire set to 3x speed
  • Initial shield regeneration increased from 6s > 8s
  • Subsequent shield regeneration increased from 5s > 7s
  • Shields health increased from 200 HP > 250 HP (to a combined total of 1,000)
    • Shields now regenerate at maximum HP
  • Wildfire now has a small invincibility window when a shield is broken
  • Wildfire chase speed increased from 0.5 > 0.7
  • Increased Wildfire size scaling from 1.5 > 1.7

Weapon Balancing:

  • Anchor
    • Damage reduced 15% from 280 > 238
  • Boneclub
    • Damage increased 20%
      • Standard: 135 > 162 
      • Heavy: 169 > 203
  • Broken Sawblade
    • Combo size increased from 7 > 10 
      • Mechanized Sawblade: 11 > 15
    • Cooldown reduced from 2.0 > 1.5
    • Attack speed increased from 0.3 > 0.2
    • Damage reduced 5% from 45 > 42
  • Cutlass
    • Damage increased 50% from 50 > 75
  • Coral Blade
    • Range increased
      • Standard: 280 > 350
      • Heavy: 250 > 320
      • Attack speed increased
        • Standard: 0.2 > 0.18
        • Heavy: 0.60 > 0.54
  • Sponge Striker
    • Attack speed increased 10%
      • Standard: 0.2 > 0.18
      • Heavy: 0.50 > 0.45
  • Daggers
    • Range increased from 350 > 370
    • Damage increased 10% from 35 > 39
  • Gauntlets
    • Attack speed decreased by 20% from 0.125 > 0.15
  • Hunting Bow
    • Damage increased 20% from 1 > 1.2
    • Charge multiplier increased 10% from 2.2 > 2.42
  • Katana
    • Attack speed increased 20%
      • Standard: 0.6 > 0.48
      • Heavy: 0.75 > 0.6
  • Mace
    • Attack speed decreased 10%
      • Standard: 0.4 > 0.44
      • Heavy: 0.7 > 0.77
    • Damage increased 25%
      • Standard: 65 > 81
      • Heavy: 140 > 175
  • Obsidian Claymore
    • Attack speed decreased 10%
      • Standard: 0.7 > 0.77
      • Heavy: 1.2 > 1.32
  • Shortbow
    • Charge multiplier increased 10% from 1.5 > 1.65
  • Soul Scythe
    • Attack speed increased 20%
      • Standard: 0.6 > 0.48 
      • Heavy: 0.7 > 0.56
  • Trickbow
    • Damage increased 20% from 0.6 > 0.72
    • Charge multiplier increased 10% from 2.0 > 2.2
  • Wind Bow
    • Charge multiplier increased 10% from 2.5 > 2.75

Enchantment Balancing:

  • Ambush
    • Damage increase percentile per level increased from 15% > 20%
  • Anima Conduit (Ranged)
    • Increased “healing per soul factor base” from 0.02 > 0.04
  • Bag of Souls
    • Increased level incremental percentage from 33% > 50%
  • Beast Boss
    • Damage per level increased from 0.1 > 0.2
  • Beast Burst
    • Blast radius increased 20% from 700 > 840
  • Dipping Poison
    • Increased arrow count 
      • Lvl 1: 4 > 6
      • Lvl 2: 6 > 8
      • Lvl 3: 8 > 12
  • Freezing
    • “Base Slowed” increased from 0.8 > 0.7
  • Gravity Pulse
    • Decreased time between pulses from 5.0 > 3.0
  • Illager’s Bane
    • Damage increase per level increased by 5%
  • Lucky Explorer
    • Rate to spawn Emeralds increased from 2% > 5%
  • Reckless
    • Health decreased from 0.6 > 0.4
    • Increase at level one reduced from 0.4 > 0.5
  • Smiting
    • Damage increased to scale with Illager’s Bane 
    • Damage increased from 20%, 30%, 40% > 25%, 35%, 45%
  • Soul Siphon
    • Increased chance to activate from 5% > 20%
    • Base soul spawn amount decreased from 2 > 1

Artifact Balancing:

  • Fishing Rod
    • Cooldown reduced from 5s > 1.5s
    • Stun duration increased from 1.5s > 3s
  • Eye of the Guardian
    • Damage increased by 100%
    • Laser duration increased from 3s > 4s
    • Time to aim decreased from 1.0s > 0.8s
    • Cooldown time increased from 20s > 22s
  • Gong of Weakening
    • Damage multiplier reduced from 3.0x > 2.0x
    • Artifact range increased from 400 > 500
    • Weakening duration increased from 4s > 5s
  • Ice Wand
    • Damage increased from 470 > 600
    • Cooldown reduced from 20s > 15s
  • Power Shaker
    • Increased attack stack from 4 > 5
    • Increased damage 10% from 235 > 259
    • Increased cooldown from 8s > 10s
  • Satchel of Elixirs
    • Reduced cooldown from 30s > 25s
  • Satchel of Snacks
    • Reduced cooldown from 20s > 16s
  • Scatter Mines
    • Team and self-damage removed 0.1 > 0.0
    • Damage output increased 10% from 600 > 660
  • Shadow Shifter
    • Soul Consumption reduced from 50 > 40
  • Spinblade
    • Pull in distance reduced from 300 > 220
    • Blade acceleration decreased from 10,000 > 8,000
    • Damage increased 20%
    • Blade absorb distance reduced from 100 > 80
  • Vexing Chant
    • Vex health increased from 140 > 240

Fixes:

Performance / Stability

Gameplay

Mobs

Gear

Enchantments

The Camp

The Tower

Ancient Hunts

Missions

Cosmetics

Localization

Accessibility

User Interface

Known Issues:

  • Loss of Tower Progress: Using Quick Resume after turning off Xbox Series X|S consoles will force sign out your account and return you to the main menu. If you’re playing the Tower in local co-op, be sure to use the suspend statue, found on each Tower floor, before turning off your Xbox to avoid Tower progress being lost
  • On Nintendo Switch, rewards within the Adventure Hub cannot be claimed until an empty reward slot has been highlighted. Here are some steps to resolve until the issue is fixed:
    • Open the Adventure Hub and navigate to the Season you’re trying to redeem a reward from (Season 1, 2, or 3).
    • Before attempting to claim your reward, navigate to any “Empty” slot on the Free Rewards Track (the upper horizontal row of rewards)
    • After highlighting an Empty slot, navigate to any reward you are trying to claim. It should now be possible to successfully claim the reward

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