Every Madden player knows the iconic introduction, “EA Sports, it’s in the game!” But for May Márquez ’20, MS ’21, an EA Sports software engineer, it’s more important what’s not in the game.
Márquez is a two-time computer science alumna from the College of Engineering and Computing who catches glitches in Madden. On a typical workday, she sifts through code in her Miami apartment while three different games of Madden run in the background, all of them being monitored for bugs.
“We have a system that alerts us to glitches. And every now and then, it’s fun to just watch the bots play,” Márquez says.
It’s a high-stakes job, at least as far as computer games go. For 23 years in a row, Madden has debuted as the top-selling video game in the United States during its annual August release. The football game is based upon an incredibly popular league, the NFL. Approximately two-thirds of the U.S. population watched the Super Bowl in 2022.
The mechanics of football are common knowledge for many Americans. But for computer applications, football isn’t such an easy concept, Márquez says.
“Physics and computer games can be kind of weird. It’s not like real life, where objects are literally touching. We’re just trying to simulate objects that are touching,” says the Honors College graduate.
To a human, it’s common sense that you can’t catch a touchdown by reaching through a defender’s skull. For computers, this logic isn’t inherently true. Thus, Madden has an army of employees and resources dedicated to making the game realistic. Márquez works in one of these groups focused on Stability, Hardware, Integrations, Efficiency, Logistics, Development, Continuous, nicknamed S.H.I.E.L.D. for short. They pay special attention to how components of the game interact with each other.
Sometimes, pieces of the game developed and tested individually have unpredictable interactions when the final game comes together, Márquez says.
“Generally, these are the biggest glitches that we find,” Márquez says. “Our team calls it ‘Integration Hell.’”
In a game as complicated as football, there are a lot of moving parts to monitor. One thing that still blows Márquez away about the detail of the game is the live announcer feed, she says.
“The announcers seamlessly talk about everything that’s happening in the game,” Márquez says. “There are thousands of voice samples recorded for Madden.”